movedir | Key | Value | type | "angle" | title | "Move Direction (Pitch Yaw Roll)" | description | "Specifies the direction of motion to move when the button is used." | deflt | "0 0 0" |
|
speed | Key | Value | type | "integer" | title | "Speed" | description | "The speed that the button moves, in inches per second." | deflt | 5 |
|
health | Key | Value | type | "integer" | title | "Health (Obsolete)" | description | "Legacy method of specifying whether or not the button can be shot to activate it. Use the 'Damage Activates' spawnflag instead." | deflt | 0 |
|
lip | Key | Value | type | "integer" | title | "Lip" | description | "The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall." | deflt | 0 |
|
master | Key | Value | type | "string" | title | "Master (Obsolete)" | description | "Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed." |
|
sounds | Key | Value | type | "choices" | title | "Sounds" | deflt | 0 | choices | {
"0": "None (Silent)",
"1": "Big zap & Warmup",
"2": "Access Denied",
"3": "Access Granted",
"4": "Quick Combolock",
"5": "Power Deadbolt 1",
"6": "Power Deadbolt 2",
"7": "Plunger",
"8": "Small zap",
"9": "Keycard Sound",
"10": "Buzz",
"11": "Buzz Off",
"12": "latch locked",
"13": "Latch Unlocked",
"14": "Lightswitch",
"15": "small bleek",
"16": "small deny",
"17": "small doop",
"18": "small tech deny",
"19": "click and combine screen fuzz",
"20": "roomy beep",
"21": "lever or wheel: turn + move sqeek",
"22": "lever or wheel: latch + release gas",
"23": "lever or wheel: ratchet + sqeek",
"24": "lever or wheel: large ratchet",
"25": "lever or wheel: clanky + gas release",
"26": "lever or wheel: latch + large metal thud",
"27": "lever or wheel: smaller ratchet",
"28": "lever or wheel: smaller lever move",
"31": "shock buzz",
"32": "clickbeep",
"33": "tech blip",
"34": "clickbeepbeep open",
"35": "small high blip",
"36": "small tech fuzz blip",
"37": "small click bleep (change to lightswitch)",
"40": "combine door lock - locked",
"41": "combine blip growl",
"42": "combine squick growl",
"43": "combine whine purr",
"44": "combine click talk",
"45": "combine click growl fizz",
"46": "combine click fizz (deny)",
"47": "combine click talker"
} |
|
wait | Key | Value | type | "integer" | title | "Delay Before Reset (-1 stay)" | description | "Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns." | deflt | 3 |
|
locked_sound | Key | Value | type | "choices" | title | "Locked Sound" | description | "Sound played when the player tries to use the button, and fails because it's locked." | deflt | 0 | choices | {
"0": "None",
"2": "Access Denied",
"8": "Small zap",
"10": "Buzz",
"11": "Buzz Off",
"12": "Latch Locked"
} |
|
unlocked_sound | Key | Value | type | "choices" | title | "Unlocked Sound" | description | "Sound played when the button is unlocked." | deflt | 0 | choices | {
"0": "None",
"1": "Big zap & Warmup",
"3": "Access Granted",
"4": "Quick Combolock",
"5": "Power Deadbolt 1",
"6": "Power Deadbolt 2",
"7": "Plunger",
"8": "Small zap",
"9": "Keycard Sound",
"10": "Buzz",
"13": "Latch Unlocked",
"14": "Lightswitch"
} |
|
locked_sentence | Key | Value | type | "choices" | title | "Locked Sentence" | description | "A sentence played when the player tries to use the button, and fails because it's locked." | deflt | 0 | choices | {
"0": "None",
"1": "Gen. Access Denied",
"2": "Security Lockout",
"3": "Blast Door",
"4": "Fire Door",
"5": "Chemical Door",
"6": "Radiation Door",
"7": "Gen. Containment",
"8": "Maintenance Door",
"9": "Broken Shut Door"
} |
|
unlocked_sentence | Key | Value | type | "choices" | title | "Unlocked Sentence" | description | "A sentence played when the button is unlocked." | deflt | 0 | choices | {
"0": "None",
"1": "Gen. Access Granted",
"2": "Security Disengaged",
"3": "Blast Door",
"4": "Fire Door",
"5": "Chemical Door",
"6": "Radiation Door",
"7": "Gen. Containment",
"8": "Maintenance area"
} |
|
_minlight | Key | Value | type | "string" | title | "Minimum Light Level" | description | "The minimum level of ambient light that hits this brush." |
|